The Problem With Call of Duty Isn’t That It Makes Us Violent — It’s That It Makes Us Numb

Everyone’s talking about the horrible political message of the new Call of Duty. Fair enough. But there’s no proof that video games generate real-world violence. There is proof, however, that gaming is sedating, addicting, and isolating.

Midsection Of Man Using Mobile Phone

Americans are increasingly sedentary, isolated, and alienated. Video games too often function as a salve. (Fabio Principe / EyeEm via Getty Images)


Breaking: for the nineteenth consecutive year, the new Call of Duty video game does not offer a thoughtful pacificist critique of human affairs. Per usual, the newest in Activision’s annual first-person shooter series is not exactly War and Peace. Try War and More War.

Call of Duty: Modern Warfare II opens with a ripped-from-the-headlines war crime set in the recent past. The player must pilot a missile through a remote desert valley to assassinate an Iranian general named Ghorbrani — clearly a thinly veiled reference to the real-life 2020 drone-strike killing of Qasem Soleimani ordered by Donald Trump.

Simulating Soleimani’s extrajudicial murder to kick-start a Tom Clancy–like “What If?” story about a special ops unit preventing World War III is far from the game’s only politically questionable narrative choice. The seventeen-mission globetrotting campaign also sends players to hunt Mexican drug cartel members along the US-Mexico border wall, which involves pointing a loaded assault rifle at civilians in a Texas town to “de-escalate” the situation. The game also turns a tourist neighborhood in Amsterdam into a war zone in order to nab some terrorists.

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